House of Dice - How to Play (Playtest Build)

Fight your way through 6 casino enemies with two dice. Beat them all, beat the boss, win the run, leave feedback!

7/12/20262 min read

Your Turn

Roll
press the Roll button or hit Space to roll both dice.

Reroll (optional)
you have a limited number of rerolls per fight:
Click a single die to reroll just that one die
Or click the reroll icon on the bottom right
Each reroll costs 1 reroll charge. Once you're out, you can't reroll anymore this fight.

Attack
press the Attack button. Damage is dealt based on your dice.
If the enemy survives, they hit back. Then it's your turn again.
The damage number shown before you attack is a live preview
it's exactly what you'll deal if you hit Attack right now.

Damage Math
Your damage starts as the sum of both dice.
Some enemies are weak or resistant to certain damage types
this can raise or lower your damage before anything else is applied.
Currently there is only one enemy with a weakness like that: Softie
Items can then add to or multiply your damage.

Finally, the enemy's Armor value is subtracted

Enemies


HP
how much damage they can take before dying.

Armor
flat damage reduction each hit.

Attack
flat damage they deal back to you each turn they survive.

Boss
the final enemy. Some items behave differently against bosses.

Your Defenses

Block
if you're carrying certain items, incoming damage is reduced by a flat amount before it hits your HP.
Some items can save you from a killing blow once per fight, dropping you to 1 HP instead of dying.

Progression
Defeating an enemy grants gold and a small amount of healing, and refills one reroll charge.
Gold carries through the run.

Item Selection

At the start of a run, you'll choose 3 items out of 12 available. These stick with you for the whole run.

The 12 Items

Lucky Seven
If your dice sum to exactly 7, deal +4 damage.

Hare's Paw
If you roll a pair, deal bonus damage equal to half your dice sum (rounded down).

High Roller Club
If your dice sum is 11 or higher, deal +4 damage.

Low Roller Club
If your dice sum is 3 or lower, deal +7 damage.

Horseshoe
Grants +1 reroll charge at the start of every fight.

Lucky Die
After rolling, your lowest die automatically gets +1.

Hare's Biters
If your roll contains both a 1 and a 6, heal 5 HP.

Tip Jar
Gain +1 extra gold whenever you defeat an enemy.

Cheater Coin
Once per fight, your first reroll is free (doesn't cost a charge).

Special Ops Vest
Reduces all incoming damage by 1 for the rest of the fight.

Stir Stick
If a hit would kill you, survive at 1 HP instead. Usable once.

Snake Eye
Roll double 1s (snake eyes) is a jackpot:
Against a normal enemy: instant kill, regardless of their remaining HP.
Against a boss: instead of an instant kill, you deal your normal damage +13, and permanently reduce the boss's Armor by 2 for the rest of the fight.

What I would love for early Feedback

Did you look forward to your next roll, or were you just clicking through?
Did landing a pair feel like a moment, or just a number change?
Where did you feel frustrated, and did it feel fair (a close loss) or unfair (nothing you could have done)?
Did rerolling a single die feel like a real decision?
What surprised you, good or bad?

Looking forward for your feedback via Mail or Discord

Mail: feedback@louisdoes.games
Discord: https://discord.gg/Q49nyv2fr
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