PORTFOLIO // V0.9

My Path to House of Dice.

Here you can info about my current project "House of Dice" and maybe even some extra stuff

pre Alpha 0.5

latest Version

Q3 - 2028

Target to enter Beta-phase

Gameplay capture of Sector-9 gravity runner, glowing neon green vector lines on black background, direct screen capture
Gameplay capture of Sector-9 gravity runner, glowing neon green vector lines on black background, direct screen capture
Monochrome screen capture of a node-based logic editor for Aether Loop game, neon green connection lines, dark developer UI
Monochrome screen capture of a node-based logic editor for Aether Loop game, neon green connection lines, dark developer UI
High-density bullet hell gameplay capture of Void Siphon, thousands of tiny neon green particles swarming on a dark screen, direct screen capture
High-density bullet hell gameplay capture of Void Siphon, thousands of tiny neon green particles swarming on a dark screen, direct screen capture

MY ACTIVE PROJECTS

Things Going On

Three distinct gameplay systems engineered for immediate playtesting. Select a build to launch the prototype directly in your browser or view the open codebase.

Pretty much this site

My Video Game

Short 5-10 Minute Update Videos

Dev Blog

House of Dice

Dev Vlog

This thing here to keep myself accountable

A dicy roguelite in which you are to free Fortuna from the greedy grasp of the casino overlords

Just my idea to create an update video once a month, where i reflect and talk about what will happen next

RAW AND EPIC GAMEPLAY

Unfiltered captures.

Direct screen captures from active builds. I swear there are no cinematic tricks, just actual real-time screen captures! (really!)

Follow the build process.

If I can pull through with complete madness, then SO! CAN! YOU!